Spyro the Dragon – the iconic PlayStation platforming hero – is back and looking better than ever. Featuring the same smoldering attitude, Reignited Trilogy recreates the series’ three biggest adventures – the Dragon, Spyro 2: Ripto’s Rage! and Year of the Dragon – and cranks up the visuals in stunning HD.
Explore a huge game world, face off against its fiery inhabitants, and relive the adventure in fully-remastered glory. Because when there’s a realm that needs saving, there’s only one dragon to call. Experience N. Tense Platforming, Epic Challenges, and Adventures.
Play as Coco in ALL Three Games. Time Trials in ALL Three Games.
“Spyro Reignited Trilogy is a remaster of the original Spyro trilogy developed by Insomniac Games for the PlayStation: Spyro the Dragon, Spyro 2: Ripto’s Rage!, and Spyro: Year of the Dragon. Each game is a 3D platformer featuring the titular protagonist, a juvenile purple dragon named Spyro,
as he attempts to restore peace in a set of worlds specific to each game by vanquishing enemies. Spyro’s sidekick, a dragonfly named Sparx, acts as an indicator of his health, defending him from a limited number of enemy attacks.
Additionally, the games feature a number of collectibles which must be acquired to make progress, such as gems, which also act as currency, and dragon eggs. Spyro Reignited Trilogy attempts to mostly remain faithful to the gameplay of the original games.
Each level is designed to match the size and layout of the levels in the originals. A few features included only in one or two of the original trilogy were unified across all three games in Reignited, such as the addition of “skill points” in the first game, or Spyro’s ability to roll from side-to-side in later installments.
The remaster also made a few changes to content in the originals that was no longer considered appropriate. Some enemies in the first game, for example, wielded semi-automatic weapons that shot bullets in the original PlayStation version of the game; they shoot a gunge-like substance in the Reignited version.
Additionally, a genie character in Ripto’s Rage! had its name changed from “Bombo” to “Bob the Flagkeeper” to avoid referencing a stereotype of Arabs and Muslims common since before the publication of the original game. Unlike the N. Sane Trilogy, development of Reignited Trilogy was a more collaborative effort between Toys for Bob and Insomniac Games.
In the early planning stages, the staff from Toys for Bob brought their concept sketches of the titular character to the original team and held several discussions on how the character should look, with especially strong input from Ted Price.
One of the key goals of the Reignited Trilogy, according to art director Josh Nadelberg, was to “get Spyro right”. This involved putting Spyro’s model through rigorous stress tests to explore the range of emotions and expressions that could be yielded before and after the discussions with Insomniac staff.
Because Insomniac Games could not provide source code or original assets to use as a reference, Toys for Bob utilized an in-house emulation tool called “Spyro-scope” which showed the schematics of a level’s geometry and revealed patterns in enemy pathfinding
Tom Kenny, who voiced Spyro the Dragon in the original Ripto’s Rage and Year of the Dragon, reprised his role in Spyro Reignited Trilogy after 16 years with re-recorded voice lines, including the first game in which Spyro was originally voiced by Carlos Alazraqui.
Stewart Copeland, the music composer of the original trilogy, wrote a new theme for the compilation with the original scores being arranged by Toys for Bob employee Stephan Vankov.The game gives the option to freely choose between the two soundtracks.
Controls were updated for modern platforms in several ways, such as shooting fire set to the back right button and camera control set to the right analog stick, with an option to revert to the original control scheme at any point from the pause menu.
Reignited Trilogy uses the Unreal Engine 4 game engine.The game also received development assistance from Sanzaru Games, whose previous works include The Sly Collection and Sly Cooper: Thieves in Time, in developing the alternate gameplay styles in Year of the Dragon.”