Aven Colony (PS4)

1,299.00

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In Aven Colony (PS4), Build- Take charge of humanity’s first extrasolar settlement on a new alien world. Build and expand your small colonies into massive, sprawling cities.Discover- Deploy your crack team of pioneers to take on alien lifeforms and unlock the secrets of Aven Prime, as you tackle the campaign and sandbox modes.

Survive- Prepare for harsh winters, electrical storms and much more in this cruel, and often dangerous new environment.

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Aven Colony (PS4)

Description

In Aven Colony (PS4), Build- Take charge of humanity’s first extrasolar settlement on a new alien world. Build and expand your small colonies into massive, sprawling cities. Discover- Deploy your crack team of pioneers to take on alien lifeforms and unlock the secrets of Aven Prime, as you tackle the campaign and sandbox modes.

Survive- Prepare for harsh winters, electrical storms and much more in this cruel, and often dangerous new environment. Your goal is to create a self-sufficient colony on the surface of Aven Prime that can sustain a large population and withstand what the planet can throw at it.

Aven Colony is a city builder, and your goals aren’t wiping out aliens or purging rebel scum (well, most of the time). The planet plays a major role in the gameplay, most importantly by the way the passage of time is handled.

The game is divided into sols, which are an Aven Prime “year”. Every sol has 167 hours divided into four seasons, which last a set amount of hours and impact productivity: Spring, Summer, and Fall last 37 hours each and give 100% farm productivity.

Winter lasts 56 hours and gives 0% productivity on farms. Solar panel and greenhouse productivity is halved. While technically the game continuously recalculates all resource income and outcome, thinking of the game in turns (where one hour represents a turn) helps make sense of the figures provided, usually provided in the form of.

The one major difference from most city building games is that all structures can be passed through. Colonists will enter buildings to get to their destination. However, don’t rely on that: Passing through building annoys them and incurs a major commute penalty.

As such, tunnels should be used where possible to allow colonists to easily get around without them getting mad. Colonists aren’t dumb. They will naturally try to find the most optimal job for themselves and switch to whatever’s needed most by the colony.

While you can micromanage them at every level, it’s not strictly necessary to achieve success. With that in mind, you first need to take stock of your colony and the area. Check your landing zone, then pause and look around. Source

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